10, 12, 14, etc.
What's the deal with "pipelines" when it comes to video cards? How would nVidia's SLI increase, decrease the numbers?
Differences in pipelines in video cards?
Similar to the way a CPU has a pipeline filled with small stages that each do a single task quickly, so too does the GPU in your video card.
What this does is take a large task, and break it down into smaller stages. This allows you to do multiple things at once and make your overall clock speed equivalent to the slowest of those stages.
Pipelined GPU:
* Wash
* Wash-%26gt;Dry
* Wash-%26gt;Dry-%26gt;Fold
* Dry-%26gt;Fold
* Fold
The more pipelines a video card contains, the faster and better the image will be processed and rendered. Thats why SLI is so efficient.
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