I have a Nivida GeForce N6600 video card, but on game's system requirments they just say you need like, Nivida geforce FX600(or other model number) or newer.so i need to know like a timeline of series of these, cuz there is like "N" like i have"FX" and others with different numbers, so is there a list someplace of oldest to newest video cards? so i know where mine stands and what it can support? thanks
Nivida GeForce video cards, what is oldest to newest?
* NV1 – NVIDIA's first product based upon quadratic surfaces
* RIVA 128 and RIVA 128ZX – DirectX 5 support, OpenGL 1 support, NVIDIA's first DirectX compliant hardware
* RIVA TNT, RIVA TNT2 – DirectX 6 support, OpenGL 1 support; the series that made NVIDIA a market leader
* NVIDIA GeForce
o GeForce 256 – DirectX 7 support, OpenGL 1 support, hardware transform and lighting, introduces DDR memory support
o GeForce 2 – DirectX 7 support, OpenGL 1 support
o GeForce 3 Series – DirectX 8.0 shaders, OpenGL 1.2 support, features memory bandwidth saving architecture
o GeForce 4 Series – DirectX 8.1 parts (except for MX), OpenGL 1.4 and a new budget core (known as MX) that was based on the GeForce 2
o GeForce FX series – DirectX 9 support, OpenGL 1.5 and claimed to offer 'cinematic effects'
o GeForce 6 Series – DirectX 9.0c support, OpenGL 2.0 support, features improved shaders, reduced power consumption and Scalable Link Interface-operation
o GeForce 7 Series – DirectX 9.0c support, WDDM (Windows Display Driver Model) Support, OpenGL 2.0 support, Improved shading performance, Transparency Supersampling (TSAA) and Transparency Multisampling (TMAA) anti-aliasing, Scalable Link Interface (SLI)
o GeForce 8 Series – DirectX 9.0c, 9.0 EX and DirectX 10 support, Unified Shader Architecture consisting of Pixel, Vertex and Geometry shaders (SM 4.0), Luminex Engine features Coverage Sampled Antialiasing (CSAA), Quantum Effects Technology
* NVIDIA Quadro – High quality workstation solutions
An N6600 is one generation past the FX cards so yours should work.
Reply:http://www.nvidia.com/object/geforce_fam...
Reply:Thumbs up to Norm B! Way to go man.
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